Music That Supports the Game. Music reels and selected tracks crafted for gameplay immersion. Interactive Audio Systems in Wwise Demos below show how I implement immersive audio logic that responds to gameplay. Adaptive Music State Groups and Triggers drive emotional transitions between musical themes to reflect gameplay tone shifts. Sound Design Systems Footsteps Switches to change State Groups between walking and limping. Foley Recordings Demonstration of Foley Recordings and sound processing Portfolio Get in touch! Send me a message Please enable JavaScript in your browser to complete this form.Name *Email *Subject *Message *Submit