Music That Supports the Game.

Music reels and selected tracks crafted for gameplay immersion.

Interactive Audio Systems in Wwise

Demos below show how I implement immersive audio logic that responds to gameplay.

Adaptive Music

State Groups and Triggers drive emotional transitions between musical themes to reflect gameplay tone shifts.

Sound Design Systems

Footsteps Switches to change State Groups between walking and limping.

Foley Recordings

Demonstration of Foley Recordings and sound processing

Portfolio




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